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Yaku Overview

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Han Title Body Throne Jade Gold ThroneEast JadeEastsort descending GoldEast
Draw Nine Different Terminals and Honors
Nine Different Terminals and Honors
1 Han Local Yaku: Shiiaruraotai
Win a hand by Tsumo or Ron with 4 open Chii, Pon, or Kan
5 Han Local Yaku: Iipinmoyue
Win a hand by Tsumo (drawing the winning tile) with the last tile drawn from the Wall, and that tile must be 1-Pin(5 Han)
Yakuman Local Yaku: Bamboo Forest
with 7 Pairs consist of 2-Sou to 8-Sou
1 Han Kita
In 3-Player Mahjong, North Wind can be considered as a Dora after “Kita” is called (does not count as a Dora if North Wind remains in hand)
Mangan Mangan at Draw
Win a game with all your discarded tiles being Terminal Tiles, and no one has called them
Draw Four-player Riichi The game becomes a draw when all players have declared Riichi
2 Han Local Yaku: Uumensai
Win a hand consists of Man, Pin, Sou, Wind, and Dragon tiles
5 Han Local Yaku: Chuupinraoyui
Call a Ron on the last tile drawn from the Wall, and that tile must be 9-Pin(5 Han)
Yakuman Local Yaku: Numerous Neighbours
Win a hand with 7 Pairs consist of 2-Man to 8-Man
Draw Four-Wind Discarded
The game becomes a draw when each player discards the same Wind Tile in the first turn
1 Han Local Yaku: Tsubame-gaeshi
Call a Ron on the first tile discarded by another player to declare Riichi
2 Han Local Yaku: Three Chained Triplets
Win a hand with 3 consecutive Triplets
Yakuman Local Yaku: Hand of Man
Call a Ron as a non-dealer in the first turn you draw a tile and before any tiles are called
Yakuman Local Yaku: Ishinouenimosannen
Win a hand with Double Riichi as well as Under the Sea/River
Draw Four-kan Abortion
The game becomes a draw when two or more players called for a total of four Quads
1 Han Local Yaku: Kanburi
Call a Ron on a tile discarded by another player who just called Kan
3 Han Local Yaku: Pure Triple Chow
Win a hand with three identical Sequences
Yakuman Local Yaku: Big Wheels
Win a hand with 7 Pairs consist of 2-Pin to 8-Pin
Double Yakuman Local Yaku: Big Seven Stars
Win a hand with 7 Pairs consist of only Word tiles
Yakuman Four Quads
Win a hand with four Quads
0.000000% 0.000010% 0.000032% 0.000000% 0.000000% 0.000052%
Double Yakuman True Nine Gates
Achieve Tenpai with tiles from only one of the three Number Tiles in the order of “1112345678999” (i.e. waiting for 1 out of 9 possible tiles to win)
0.000000% 0.000060% 0.000058% 0.000000% 0.000022% 0.000052%
Yakuman Blessing of Heaven
Win a hand by Tsumo as a dealer in the first turn with the first draw
0.000496% 0.000346% 0.000338% 0.000000% 0.000356% 0.000326%
Double Yakuman Four Big Winds
Win a hand with four Triplets or Quads of the Wind Tiles
0.000221% 0.000433% 0.000583% 0.000000% 0.000422% 0.000597%
Double Yakuman Thirteen-wait Thirteen Orphans
Achieve Tenpai with 13 different Terminal Tiles already drawn (i.e. waiting for 1 out of 13 possible tiles to win)
0.000331% 0.000735% 0.000807% 0.000000% 0.000789% 0.000661%
Yakuman Nine Gates
Win a hand with tiles from only one of the three Number Tiles in the order of "1112345678999", plus any tile matches one of them
0.000772% 0.000879% 0.000955% 0.000000% 0.000789% 0.000843%
Yakuman All Terminals
Win a hand with four Triplets and a Pair of 1 and 9 out of the Number Tiles (1-Man/9-Man, 1-Pin/9-Pin, 1-Sou/9-Sou)
0.000662% 0.000956% 0.001292% 0.000000% 0.000811% 0.001404%
Yakuman Blessing of Earth
Win a hand by Tsumo as a non-dealer in the first turn before any tiles are called
0.001268% 0.000989% 0.000931% 0.004729% 0.001011% 0.000904%
Yakuman All Green
Win a hand with only green-colored tiles: 2-Sou/3-Sou/4-Sou/6-Sou/8-Sou and/or Green
0.001158% 0.001298% 0.001814% 0.000000% 0.001078% 0.001721%
2 Han Three Quads
Win a hand with three Quads
0.001047% 0.002402% 0.004870% 0.000000% 0.003233% 0.006284%
Yakuman All Honors
Win a hand with four Triplets and a Pair of the Honor Tiles (Wind Tiles and Dragon Tiles)
0.002371% 0.004148% 0.006291% 0.000000% 0.003489% 0.006468%
Double Yakuman Single-wait Four Concealed Triplets
Achieve Tenpai with four Closed Triplets already drawn (i.e. waiting for one remaining tile to form a Pair)
0.005293% 0.005601% 0.005353% 0.000000% 0.005011% 0.004477%
Yakuman Four Little Winds
Win a hand with three Triplets or Quads of the Wind Tiles, plus a pair of the fourth wind
0.009097% 0.009856% 0.010641% 0.004729% 0.009622% 0.009758%
Yakuman Big Three Dragons
Win a hand with three Triplets or Quads of all the three Dragon Tiles
0.020012% 0.027558% 0.034279% 0.018916% 0.026221% 0.034784%
Yakuman Thirteen Orphans
PWin a hand with one of each 13 Terminal Tiles, plus any tile matches one of them
0.028503% 0.034933% 0.040340% 0.018916% 0.028599% 0.035082%
2 Han Triple Triplets
Win a hand with three Triplets with the same number out of the Number Tiles (Man, Pin, Sou)
0.031314% 0.034864% 0.042411% 0.042561% 0.037320% 0.047282%
Yakuman Four Concealed Triplets
Win a hand with four closed Triplets
0.042065% 0.043717% 0.042204% 0.004729% 0.037543% 0.035704%
3 Han Twice Pure Double Sequence
Win a hand with two sets two identical Sequences
0.043278% 0.043608% 0.043898% 0.018916% 0.039776% 0.039967%
1 Han Robbing a kan
Call a Ron (declare winning) on another player's Kan (when you have a Tenpai for Thirteen Orphans,you can call on a closed kan)
0.023155% 0.035499% 0.058217% 0.028374% 0.043942% 0.076416%
2 Han All Terminals and Honors
Win a hand with only Terminal Tiles (1-Man/9-Man, 1-Pin/9-Pin, 1-Sou/9-Sou, Wind Tiles, and Dragon Tiles)
0.034126% 0.045194% 0.062411% 0.052019% 0.044887% 0.066011%
2 Han Little Three Dragons
Win a hand with two Triplets out of the Dragon Tiles (White, Green or Red), plus a Pair of the third Dragon Tile
0.091076% 0.108237% 0.123676% 0.061477% 0.106572% 0.121671%
2 Han Double Riichi
Declare Riichi with your starting hand before any tiles are called
0.194943% 0.200427% 0.199415% 0.193890% 0.193501% 0.195118%
1 Han After a Kan
Win a hand with the tile drawn from the Dead Wall after immediately calling a Kan
0.256579% 0.281611% 0.325101% 0.269555% 0.291063% 0.341820%
3 Han Fully Outside Hand
Win a hand with every Sequence, Triplet and Pair contains at least one 1 and 9 out of the Number Tiles (1-Man/9-Man, 1-Pin/9-Pin, 1-Sou/9-Sou)
0.304432% 0.279550% 0.296830% 0.387780% 0.292485% 0.317716%
1 Han Under the Sea
Win a hand by Tsumo (drawing the winning tile) with the last tile drawn from the Wall
0.450529% 0.425596% 0.351716% 0.378322% 0.373804% 0.295647%
1 Han Under the River
FWin a hand by calling Ron (declare winning) on the last discarded tile
0.443582% 0.494137% 0.508616% 0.524922% 0.472265% 0.473897%
2 Han Three Concealed Triplets
Win a hand with three closed Triplets or closed Quads
0.694758% 0.687258% 0.665819% 0.529651% 0.651634% 0.631444%
6 Han Full Flush
Win a hand with tiles from only one of the three Number Tiles (Man, Pin or Sou)
0.610353% 0.707950% 0.861973% 0.586399% 0.734930% 0.944669%
2 Han Half Outside Hand
Win a hand where every Sequence, Triplet and Pair contains at least one Terminal Tile
0.895159% 0.925328% 1.014148% 0.907973% 0.959541% 1.056037%
2 Han Pure Straight
Win a hand with a complete Sequence of 1 through 9 (i.e. 123-Man, 456-Man, 789-Man)
1.543828% 1.549887% 1.553336% 1.409250% 1.545623% 1.534524%
2 Han All Triplets
Win a hand with four Triplets or Quads
1.774661% 2.144386% 2.872095% 1.844320% 2.407991% 3.455459%
2 Han Seven Pairs
Win a hand with seven different Pairs
2.955452% 2.795688% 2.451335% 2.629339% 2.486865% 2.167295%
2 Han Mixed Triple Sequence
Win a hand with three Sequences with the same numbers out of three different Number Tiles (i.e. 123-Man, 123-Pin, 123-Sou)
3.883359% 3.461455% 3.093525% 3.598789% 3.418985% 2.945661%
1 Han Pure Double Sequence
Win a hand with two identical Sequences
4.030062% 4.157329% 4.274510% 3.783221% 4.036120% 4.091547%
3 Han Half Flush
Win a hand with tiles from only one of the three Number Tiles (Man, Pin or Sou) and HonorTiles (Wind Tiles and Dragon Tiles)
4.972468% 5.472722% 6.001204% 4.275040% 5.577243% 6.309769%
1 Han Prevalent Wind
Win a hand with a Triplet of Round Wind
7.866669% 8.110962% 8.168976% 8.266339% 8.205712% 8.348307%
1 Han Seat Wind
Win a hand with a Triplet of Player Wind
8.316812% 8.338518% 8.266898% 8.337274% 8.314251% 8.260023%
1 Han Ippatsu
Win a hand within 1 turn after declaring Riichi, in addition, draws/discards must not be interrupted by tile calls during that turn
7.892801% 8.508119% 9.625284% 6.970585% 8.346916% 9.723897%
1 Han Pinfu
Win a hand with four Sequences and one non-Yakuhai Pair, plus the potential winning tiles must be tiles from both side of a Sequence,
20.609603% 20.695257% 19.640880% 19.374823% 19.787922% 18.132692%
1 Han Tsumo
Win a hand by Tsumo (drawing the winning tile) at Menzenchin (closed hand)
24.173755% 22.700973% 19.443238% 22.968883% 20.690677% 17.138071%
1 Han All Simples
Win a hand without any Terminal Tiles (1-Man/9-Man, 1-Pin/9-Pin, 1-Sou/9-Sou, Wind Tiles, and Dragon Tiles)
22.219037% 21.729261% 21.776995% 22.552729% 22.526307% 22.610275%
1 Han Dragons
Win a hand with a Triplet of Dragon Tile (White, Green or Red)
22.847473% 23.365389% 23.809157% 23.498534% 23.713237% 24.189320%
1 Han Dora
The next tile immediately after the flipped Dora Indicator Tile
38.830554% 39.215737% 38.756425% 37.359311% 38.632368% 38.388996%
1 Han Riichi
Win a hand after you declared Riichi; You may declare Riichi when you achieve Tenpai (ready hand) at Menzenchin (closed hand)
41.227807% 42.436182% 44.684680% 37.907879% 40.768839% 44.084642%
1 Han Red Five
Red 5-Man, Red 5-Pin, Red 5-Sou
43.158322% 42.960390% 42.273099% 42.655821% 42.564250% 41.921115%